Tuesday, April 27, 2010

Day 2

So I'm going to do this all as one post, since the last two meetings can easily be summed up in one adventure. So our first adventure is complete and all the players are level 2 now, I figured 3 encounters to one level is better for more fun. I also don't feel like dividing up properly the monsters experience values, lol.

Anyways, the 2nd adventure was kicked off in the library pictured to right below. Now this was pretty simple to get describe, there were indeed books everywhere and there were shelves knocked over, and some extra details that I drew out for fun, but for the most part the room reeked of death. There was a pile of dead goblins and a pool of blood around the knocked over bookshelves. Basically, the goblins got their shit owned and were throw in a giant pile roughly five to six feet high. (Meanwhile, the rogue was still sleeping, and the party continued onward).

(The bulk of this room was a beautiful creature I designed myself called Maggot. Well, this Maggot is simply a maggot, but somehow empowered to be roughly five feet long, and smell wonderful. They were FULL of little actual maggots and these were their primary weapon.)

The players approached the pile of dead bodies cautiously (who wouldn't). They did notice that the bodies were vibrating and it was clear that they were animated by something. However, everyone was baffled as to what exactly was going on. I believe the Dragonborn Sel had decided to touch the bodies before anyone could get a closer look, some of the group was in the back of the room. As soon as Sel touched the bodies, he was surprised by a tremendous five foot Maggot that went out to clench its round mouth around his exposed flesh. I believe he failed, and three of its brothers (I guess) popped out and made a little roar.


The party soon discovered that these bugs were not alone and not here to fool around. Once the maggots successfully grabbed hold of their enemies with their teeth, they injected a swarm of maggots into their bloodstream. These smaller maggots infected the brain, and I believe Dwinn, the warlock, took most of the damage from nearly every monster that he encountered.

From the shadows of the bookshelves emerged two fully grown maggots with wings, that apparently were full of acid. As they flew by they would spit acid. Now, I think nearly everyone came close to dying and a few people were knocked unconscious including Mini the cleric. As the monsters came close to death, they began to show that they had a bit of a self-destruct action. When reduced to 0 HP, the maggots projectile-vomited their 'babies' straight up, which latched on to any creature they hit. The flyers shed their exoskeletons and spun extremely fast, spraying acid in a huge radius from their position, after being bloodied. Both these attacks proved to be quite the task to handle for the group. However, the rogue arrived to save the day and spread some bolts into the flying insects and helped eliminate the insects.

The room was scoured and there was a ritual book and some Dwarven armor found. The players decided that they would approach a room that was filled with some wailing, which was not clear to them until they approached. They made out some sentences like...'We didn't mean to!' and 'Please don't make us do this anymore!'

They let the rogue stealth into the room and gather what was going on. He saw two ghastly figures floating over a bundle of rags. The ghosts were wailing in grief, 'We didn't mean to!' etc.

The players eventually tried to talk to the ghosts, and they did so for a bit and gathered the situation slightly. The ghosts explained that they believed themselves to have killed the dwarf girl. They blacked out and came to over the body. They explained that they did not know where the body was and that the bundle was not actually the body. The ghosts then had their expression changed, and began to attack the players!

The players began to attack, but when they took damage, the spell was lifted for a split second and the ghosts pleaded with the players screaming, 'I'm so sorry!' Some of the players kept damaging the ghosts, others tried to figure out what was going on. Dwinn-Rae figured out that there was some kind of magic that was controlling the thoughts of the ghosts. He figured that if he worked on it hard enough he could break the spell. However, Dazzler, the Deva Shaman, actually knew the spell from her past 1000 years of living...So she broke the spell with ease, and the ghosts came to. The players used some clever diplomacy to get the ghosts to help them continue on through the dungeon.

That was the end of the day! Ya, I changed my mind, I'll post the most recent adventure when I do, I guess, lol. Sorry for the cartoony images, they were the only ones that didn't completely make me want to puke, and that matched the tone I was going for :D.


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